At this stage the foregoing is probably somewhat difficult to understand, therefore, working
through an example will help to clarify the meaning. You will have to jump the gun a little and
follow some procedures without explanation. The detail of the procedures will be covered later
but at the moment only be concerned with the file system navigation involved.
Selecting Append or Link opens the File Viewer allowing you to navigate to the Blender file you
wish to select elements from. You can Append anything, including cameras, lights, meshes,
materials, textures, scenes, and Strokes (Objects).
By appending Objects, any materials,
textures and animations that are linked to that object will automatically be imported with the
Object. Clicking LMB on an Object will select it. Pressing the A key will deselect.
To clarify this procedure start a new Blender file (open Blender) with the default 2D Animation
Workspace. Select the Append command as previously described and navigate to the file
My_Blender_File.blend. Open the Object directory (the Objects folder, Figure 15.16). Click on
the Object named Stroke to highlight it, then click on the Append button in the lower RH corner
of the Viewer (Figure 15.17).
Strokes Appended in
the 2D Viewport
Editor.
You may Append any Object from any Blender file.
Figure 15.17
15.14 Importing Objects
In Chapter 6 – 6.8 you were shown how to Add 3D Objects into the 2D Workspace by selecting
one of several Object Types included in the Blender program.
Besides the included Objects Blender will accept several generic types of 3D files from other
programs. One example is: The .dae Collada file format used by the Make Human program,
which creates models of the human figure. The Make Human program is freely available.
3D programs usually save files in a format specific to the program but may also give the option to
export in another format. You will have to find the Export command in the program and match up
the file type with one of the file types in Blender’s import menu.
As an example a human figure exported from the Make Human program will be imported into the
2D Viewport Editor in the 2D Animation Workspace.
Importing 3D Objects is a way of enhancing a Scene in a 2D Animation.
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